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Old Oct 30, 2006, 05:56 AM // 05:56   #321
Lion's Arch Merchant
 
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Join Date: May 2006
Guild: Kryta Fried Chicken
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10/29/06 got a scythe drop in Arkjok Ward with a low damage that should be unattainable (to my knowledge)

Broze Scythe
10-27 damage


also, on the dye issues silver and brown are the colors not stacking for me
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File Type: jpg scythe.jpg (30.7 KB, 56 views)

Last edited by Alms; Oct 30, 2006 at 05:59 AM // 05:59..
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Old Oct 30, 2006, 06:06 AM // 06:06   #322
Frost Gate Guardian
 
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Default Animate Shambling Horror is bugged

Animate Shambling Horror is bugged, bloodstained boots cannot increase the cast speed at all.
I am not sure if other new corpse spells have the same problem.
But Shambling Horror does have this issue.

2 players (only one with bloodstain boots) keep trying to animate shambling horror when the target is about dying, and most of the time they got equal 50%/50% chance to "win" the corpse.

But if we test with other old corpse spells such as animate bone horror, almost 100%, bloodstain will finished the cast first.

And both players don't use weapon that halves cast time druing the test (in the great temple).

Yeap, I am 100% sure now.
And probably all nightfall spells that exploits corpses have the same bug.
But Shambling Horror is much easiler to be noticed since other new wells have relative faster cast time.
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Old Oct 30, 2006, 06:15 AM // 06:15   #323
Grindin'
 
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So I did that quest where you have to take the torch to ghosts and then take them to their final resting place. Unfortunately, if you cling too close to the walls when running around the ghosts that follow you bodyblock you and you cannot move. I gave up on the quest and wound up doing the primary campaign. If the ghosts would just randomly run around you instead of standing still, or if you could walk through them, It would remedy this problem.
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Old Oct 30, 2006, 07:09 AM // 07:09   #324
Desert Nomad
 
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Guild: Biscuit of Dewm [MEEP]
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Soo we've tried doing the mission in Moddok Crevice about 3 times... we FINALLY stop sucking only to be seperated not just by the cut scene but LOCKED GATES IN MISSION! >_< We didnt have any vamp weapons and even if we did our party leader didn't have rebirth, so when we finally traversed teh map to get to him we couldn't actually GET to him.... Fix this bugged mission before I cry... OH and Dunkoro is a day late and a dollar short on his announcements and advice in that mission as well.

EDIT: From the news of local chat in Moddok Crevice "If you don't want the glitch to happen you have to hit skip scene."

Anet guys I know you are REALLY busy already but this needs some serious attention.




Quote:
Originally Posted by gou
When alone with hench/heros everything is fine but when a second player is in the team 1 random monster from almost every mob takes 0 damage from all sources for about a 30 seconds, seen it on every profession and closely monitored to the point I can safely say it isn't a skill being used (if it is it would be a farmer's boon). It's frustrating to see an army of minions, echoed meteors and all manner of arrows and flailing weapons doing....
0 0 0 0 0 0 0 0 0 0 0 0
Nice to know I am not losing it >_< I thought it was just me -_-

Last edited by Eviance; Oct 30, 2006 at 07:21 AM // 07:21..
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Old Oct 30, 2006, 07:25 AM // 07:25   #325
Red
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Quote:
Originally Posted by Eviance
((see the post above this post))
http://www.guildwarsguru.com/forum/s...&postcount=209
http://www.guildwarsguru.com/forum/s...&postcount=216
http://www.guildwarsguru.com/forum/s...&postcount=286

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yeah, I was with Eviance's party in Moddok's Crevice. It was a most... disappointing end to the day. But then again, we were all the unofficial beta testers for Factions, starting April 27th on the Head Start event. I guess this shouldn't be surprising. Still, I feel a bit enraged. I could have been doing Something Else instead of playing the mission that everyone (but me, apparently) knows is bugged.

Henchies are still wasting all their energy at times, with Cast-Move-Cast-Move-Cast-Move in rapid succession.

LOL at the Alliance Battle glitch. That is just too funny. ^_^

INTERESTING NOTE ON HERO TEMPLATES:
If you load a template from a friend containing a skill you do not have unlocked....
... or if a template you load has a Signet of Capture within in.....

... the Hero's skillbar will flash briefly with the contents of the template, before it entirely vanishes. You must either unlock all the skills, or first load the template on another character and remove the Capture Signet and resave it, before a Hero can equip it.
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Old Oct 30, 2006, 12:15 PM // 12:15   #326
Ascalonian Squire
 
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Quote:
Originally Posted by Riany

Items wont stack in storage.
I'm having this problem too lol.
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Old Oct 30, 2006, 01:08 PM // 13:08   #327
Wilds Pathfinder
 
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Guild: We Farm Your [트두므s]
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More colored hair spots (see post #295 for the female Dervish example), this time with a male Dervish combo:



Has this type of hair problem been in the game for a while, with older campaign faces/hairstyles? Although I'm probably nitpicking, there's no way I'm going to use these combos if I'm going to see spots on zoom out. Hopefully this can get fixed. There are probably similar problems with other combos as well, and I encourage other players to test it out and report on it. Just don't show your headpiece, zoom way out, move the camera around your character, and see if any spots show up in your character's hair.

Last edited by TideSwayer; Oct 30, 2006 at 01:14 PM // 13:14..
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Old Oct 30, 2006, 01:13 PM // 13:13   #328
Ascalonian Squire
 
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Guild: Shadow of Lust [SoL]
Profession: W/N
Default moving in circles

I tried looking for this, but gave up after a few pages...

My issue I have and so does a few guild members:

When I cast an enchant on my dervish, the camera goes crazy and begins to turn quickly in a circle...very annoying and I have to move the mouse to stop it. At first I thought they were attempting some type of cinematic thing here with the new char...then I brought my necro online and when I cast skills (enchants again) the camera goes in a wild circle...

happens even if i hit numb keys or click skills with mouse
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Old Oct 30, 2006, 02:14 PM // 14:14   #329
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After last night's build - which kept me from logging back into Yak's bend for about 30minutes (I checked with others in Yak's Bend - They had the problems, too), the Elementalist Attunements are STILL bugged.

Says "1 Energy and 30% of the spell's cost"

1+30%

But it's only giving back 30%.

I could really use that extra 1 energy - if you could just fix that, Anet, I'd be on my way, thanks.

lol
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Old Oct 30, 2006, 04:07 PM // 16:07   #330
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Quote:
Originally Posted by Superdarth
Odd,still i dont see a problem,you should be able to put those weapons on the bank and have youre paragon/dervish pull it out.I dont see a problem because: Do you need more then one Paragon and/or Dervish?
All preorder/bonus items are immediately customized for the toon that spawns them, they cannot be traded/dropped or sold. They can be put in the trash can & if you hit /bonusitems again (in a town) they will spawn again). Once I added the preorder NF key, I now get the Game of the Year items AND my pre-order Derv & Para goodies. The nice thing is, that after I found a Exalted Aegis for 16.5k, I needed space & deleted my GotY Shield....well now I respawned it & use it on Koss along with my Icy Dragon Sword. I also like that between him & Devona I'm almost constantly in "charge"...and when I am just running to finish a quest, I equip mine & it's really nice.

Quote:
Originally Posted by Superdarth
By the way are the stats on those weps real good?I want to know since i dont have the bonus myself(wich is ok since i dont know if id like having an uber pwnage weapon from the moment i create a char)
You wouldn't have to worry about having a "uber pwnage" wep at an early level because you won't have the stats to use it anyhow.
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Old Oct 30, 2006, 04:10 PM // 16:10   #331
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Quote:
Originally Posted by brokenkey
Very annoying - when your inventory is full, you can't salvage any item for materials (eg, a bow for wood). You have to free up a slot buy dropping something, then salvage. In the past, the item's slot you were salvaging would simply swap over to materials
It's likely because now you have a chance to salvage items and get more than one item from it. This is for items with mods that is.....I've salvaged 2 mods from items & still leave the item in tact which is really nice on golds/grapes since they are usually worth 100-250g...they were retaining their value, so salvage your 2 upgrades & still have something to feed to the merchant to cover the cost of the ID & Salvage kits

Also, about the post with the hero starter weps....they are JUST like your own starter weps, you can't drop or sell them, they have to be drug into your trash bin.
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Old Oct 30, 2006, 04:23 PM // 16:23   #332
Elite Guru
 
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Guild: Ferrets Unity of Rogues (FUR)
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Big bug with Jokanur Diggings (as mentioned before in this thread): dialog with Kahdash isn't triggered and he doesn't move to open the last door.
This only happened when i was the quest leader. When i done this quest with someone else as team leader it worked fine. We were both Tyrian characters, so i dont think that origin is the issue.

Items wont stack in storage OR in character inventories!!!
(Mostly dyes...new dyes that i have found wont stack with my old dye piles, but i also had the same problem with Luxon Totems since the NF update...oddly, it doesnt seem to affect materials).

Thanks,

Ferret
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Old Oct 30, 2006, 04:28 PM // 16:28   #333
Frost Gate Guardian
 
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Hero AI will Fire "Whirling Defense" at the start of an attack command, regardless of if they have been attacked. This is generally a total waste of the slot.


NPC Allies, like the kind that help you, but aren't directly in YOUR party. Disregard the rules of the game in regards to Necro Pets. While this bug is fun, it CAN be exploited and needs to be fixed. Currently so long as there are corpses they can summon more pets.(IE Death skill isn't being factored in at all, or they have like 70 Death skill.....)

Last edited by JAGeAkurei; Oct 30, 2006 at 04:31 PM // 16:31..
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Old Oct 30, 2006, 04:31 PM // 16:31   #334
Wilds Pathfinder
 
Join Date: Oct 2005
Location: European servers
Guild: RTFM
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Collector Munashe in Nundu Bay does not respond in any way when one clicks on him.
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Old Oct 30, 2006, 05:08 PM // 17:08   #335
Wilds Pathfinder
 
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I've been seeing my heros repeatedly canncel their spellcasting at the start of a fight. Souske will occasional start casting Rodgorts, stop it(and waste 25e), then repeat, untill he runs out of energy. I've also witnessed this behavor on the monk heros using Heal Other, amoung other spells.

Last edited by Katari; Oct 30, 2006 at 05:19 PM // 17:19..
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Old Oct 30, 2006, 05:41 PM // 17:41   #336
Wilds Pathfinder
 
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Location: European servers
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The Great Escape primary quest is bugged: the gates of the fort would not open even when all Kournan patrols around the perimiter (and in the area on the whole) are eliminated, and Commander Kubeh threatens to meet the intruders himself. It is impossible to get into the fort and complete the quest.

Last edited by Alya; Oct 30, 2006 at 05:44 PM // 17:44..
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Old Oct 30, 2006, 06:15 PM // 18:15   #337
Frost Gate Guardian
 
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Time Played reports are reporting false playtime.

After logging in this morning, made a quick phone call before doing anything. When I got back 5 min later it stated I'd been playing for over an hour....
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Old Oct 30, 2006, 06:27 PM // 18:27   #338
Jungle Guide
 
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Another more sinister bug is with the expert skill trainers at Churrhir Fields. My D/W bought Wild Blow from the Kamadan skill trainer. He then switched his secondary to monk and talked to one of the expert monk trainers at Churrhir Fields and learned Banish.

Upon switching back to secondary warrior, Wild Blow went missing. Kamadan skill trainer wants to change for it again at a higher price than before.

Also upon switching back to secondary monk, all the monk skills went missing.

This is definitely a major bug.
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Old Oct 30, 2006, 08:00 PM // 20:00   #339
Pre-Searing Cadet
 
Join Date: Oct 2006
Guild: LEO
Profession: Mo/
Default Nightfall Bugs

1. Dyes

I dyed my 15k Kurzick armor with black dye in Factions. The resulting color was a mixture of black in gray in my opinion. The only part of the armor that wasn't dyed was the arm wrappings. After getting Nightfall I bougth a bottle of black dye and dyed them. The resulting color had different shade. It was more like black mixed with dark blue. My armor looks ackward now...

2. Original Hero's weapons

I upgraded weapons for my heros with the ones I found while gaming. The problem is I cannot get rid of the original ones. It's not possible to throw them out wihle outside of a town. It's not possible to sell them. It's not possible to salvage them using the superrior salvage kit. What's wrong?

3. Signet of Capture.

I noticed that signet of capture is missing from the SKILL merchant. I mean, sometimes the signet is available and sometimes it's not available to purchase.
Before the Nightfall, it was always available.
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Old Oct 30, 2006, 08:06 PM // 20:06   #340
Pre-Searing Cadet
 
Join Date: Oct 2006
Guild: LEO
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Quote:
Originally Posted by Diluant De Peau
I tried looking for this, but gave up after a few pages...

My issue I have and so does a few guild members:

When I cast an enchant on my dervish, the camera goes crazy and begins to turn quickly in a circle...very annoying and I have to move the mouse to stop it. At first I thought they were attempting some type of cinematic thing here with the new char...then I brought my necro online and when I cast skills (enchants again) the camera goes in a wild circle...

happens even if i hit numb keys or click skills with mouse

I have the same problem. The camera moves in the direction the spell was cast. If you fight a number of enemies you can go crazy from the camera movement.

Also, in Nightfall, when attacking a group of enemies the music changes to drum beat. This is totally annoying.
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